I'm starting to think that Paul W. S. Anderson may have gone a bit off the deep end towards the end of this series. While "Resident Evil: Retribution" definitely wasn't as bad as the previous entry, it was undoubtedly the weirdest of the bunch.
The writing of the film is very convoluted. It throws in a bunch of different elements from previous films and a bunch of things ripped-off from other films of the genre, like the USSR zombies. The result feels very chaotic, and again, more like a video game than an actual film of quality. The beginning is also very anticlimactic and confusing, especially the slow motion introduction, which was a horrible decision. The film came up with some confusing ways to re-introduce old characters from the earlier films in the series, and the new characters were underdeveloped. Some of the dynamics between the carryover characters were also completely uprooted, changing the mythology of the film for the worse.
The technical elements of this film were somewhat impressive again. The CGI is pretty good, with few parts looking cartoon-like. The cinematography is also pretty fluid. The production design is the most impressive part, playing off of the lackluster premise in a unique way. The fight sequences are very well-choreographed too.
Overall, I thought that "Resident Evil: Retribution" wasn't horrible, but it wasn't great either. After watching the series, I'm not exactly sure if I am going to make my way out to theaters to see the new one, but (with the exception of the fourth entry) I don't really regret watching the films.
Resident Evil: Retribution
Big Tuna's Rating: D+
How Did I Watch It?: Digital that I own.
Had I Seen It Before?: No.
Would I Watch It Again?: Probably not.
I look at films as if through old red and blue 3D glasses— one lens is as art, one lens is as entertainment.
Site search results will open on a new page. Do not submit personal information through site search.